- Microsoft visual studio 2017 cannot see directx 11 template update#
- Microsoft visual studio 2017 cannot see directx 11 template code#
This project welcomes contributions and suggestions.
These require VS 2017 (15.9 update) or later to build, with the ARM64 toolset installed.įor questions, consider using Stack Overflow with the directxtk tag, or the DirectX Discord Server in the dx12-developers or dx9-dx11-developers channel.įor bug reports and feature requests, please use GitHub issues for this project. The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. For example, CNORM_FLAGS flags = CNORM_DEFAULT if (.) flags |= CNORM_WIND_CW Use the enum type instead of DWORD if building up flags values locally with bitmask operations. Instead you must make use of the appropriate default enum value: CNORM_DEFAULT, VALIDATE_DEFAULT, or MESHLET_DEFAULT. You cannot pass the 0 literal as your flags value.
This may have breaking change impacts to client code: This is consistent with Direct3D 12's use of the DEFINE_ENUM_FLAG_OPERATORS macro. Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section 17.5.2.1.3 Bitmask types.
Microsoft visual studio 2017 cannot see directx 11 template code#
NoticesĪll content and source code for this package are subject to the terms of the MIT License.įor the latest version of DirectXMesh, bug reports, etc. Documentationĭocumentation is available on the GitHub wiki. X files, but can export CMO, SDKMESH, and VBO files. This DirectXMesh sample is an implementation of the meshconvert command-line texture utility from the legacy DirectX SDK utilizing DirectXMesh rather than D3DX.WaveFrontReader.h: Contains a simple C++ class for reading mesh data from a WaveFront OBJ file.This contains helper code related to mesh processing that is not general enough to be part of the DirectXMesh library.Only DirectXMesh.h and DirectXMesh.inl are meant as a 'public' headers for the library. The majority of the header files here are intended for implementation the library only ( DirectXMeshP.h, scoped.h, etc.).
For details, see Where is the DirectX SDK?. These components are designed to work without requiring any content from the legacy DirectX SDK.
Microsoft visual studio 2017 cannot see directx 11 template update#
Use of the Windows Update SDK ( 19041) or later is required. This code is designed to build with Visual Studio 2017 ( 15.9), Visual Studio 2019, Visual Studio 2022, or clang for Windows v11 or later. This package contains DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.